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Batman arkham knight
Batman arkham knight













Batman breaks in, saving some workers however, Scarecrow reveals he's kidnapped Oracle, trapping Batman in the factory to die when it explodes. Access if blocked by the mysterious Arkham Knight, who seethes with rage towards Batman. Batman is informed of several cases going on by Cash, who updates him, along with Alfred throughout the night.īatman upgrades to a new Batsuit, before using the radio towers to track where Scarecrow is making his toxin it turns out to be the main ACE Chemicals factory. Arresting her, Batman takes out tanks sent in by Scarecrow, taking Ivy to GCPD lock up. Ivy reveals Scarecrow united the rest of Batamn's foes into an army to kill him. Stopping the driver, Batman learns of Scarecrow's safe house and breaks in, finding Poison Ivy held hostage in a gas chamber. Batman rescues an officer from a group of thugs, calling in the Batmobile to chase after an armored car Gordon thinks might lead to Scarecrow. Come Halloween the next day, Gotham has been abandoned by the normal citizens, leaving behind the GCPD, thugs, super criminals and the Bat Family. Scarecrow broadcasts to Gotham, revealing his new Fear Toxin caused this he then demands that Gotham be abandoned, or he will unleash it upon the whole city. Nine months later, on October 30th, everyone at a diner kills each other. Following Joker's demise, crime in Gotham dropped however, everyone was waiting for the spark that would ignite a war for power in the Gotham underworld.

batman arkham knight

Commissioner Gordon is then heard giving a voice over: This is how it happened. You have 30 seconds.Īfter that fight the guys and solve the puzzle, three human heads left and three demon heads right.Īfter that fight the last henchmen and press Y during a Two Face cutscene when he's flipping his coin.The game opens with the cremation of the Joker the flames consume the screen, fading to a bat symbol on fire. This may require some luck but when you eventually do it, quickly press Y to disable the other two sentry guns and then run to the fuse box and press A to destroy the wall and the last sentry gun. USe your hacker device to disable the farthest sentry gun, then carefully time yourself to to a fear takedown on your guy below and quickly the guy next to the disabled sentry gun. The second room is tricky, go under through the grate and all the way to the breakable wall, spray it with explosive gel and detonate to take out the gattling gun big guy, then head back up through the grate and step on the rope to be directly above the guy in the middle aiming his gun at the taken down big guy.

batman arkham knight batman arkham knight

Take out the Signal-jamming guys with the antenna backpacks first so you see what's going on. Here's some steps to get through this as quickly as possible. Buy the "A Flip Of A Coin" DLC for $1.99 or as part of the season pass.















Batman arkham knight